Abstract
Airspace defense against agile UAVs requires multiple defenders to cooperatively encircle evasive intruders, but existing formation controllers cannot certify when an intruder is truly trapped. This paper introduces a “Go”-inspired framework that maps the board-game concept of liberties to continuous-space escape corridors, yielding a Benson-inspired dual capture criterion: total liberty below a threshold AND sufficient directions blocked. A directional relevance gating mechanism enforces that interceptors behind the evader cannot contribute to blocking, naturally requiring multi-agent cooperation. The metrics feed a MAPPO-based learning layer with curriculum-scheduled capture thresholds under centralized training/decentralized execution. In 3-vs.-1 simulations with five independent seeds, trained interceptors achieve a 52.9±3.7% capture rate under deterministic evaluation against a heuristic evader under the strict multi-directional criterion, with evader liberty reduced to 0.36 and 5.1/8 directions blocked.
Keywords
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